REUBEN BOCARRO
GAME PROGRAMMER
ABOUT ME
Game Developer and Creative Technologist with a strong blend of technical and creative skills. Passionate about crafting immersive games and experiences. Experienced in Spatial Computing, XR, shaders and interactive technologies. Proficient in C#, C++, Unreal and Unity with hands-on expertise in AR/VR development and embedded systems .
Fast learner, Hard worker and team player.
SKILLS
Languages: C#, C++, Python, JavaScript
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Software Tools: Microsoft Visual Studio, Unity, Unreal, Photoshop, Illustrator, Premiere Pro, Blender, JIRA, Git, Clip Studio Paint, Twinmotion, Fritzing, Renderdoc, Aseprite
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LIbraries: XNA(Monogame), DirectX, Vuforia, A-Frame, Three.js, Photon PUN, DirectX, HLSL, Shader Graph,
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Other Skills: Digital Illustration, Graphic Design, 3D Modelling, Story Boarding, Character Design, 3D Printing, Electronic Prototyping, Photogrammetry
EDUCATION
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BSc Honours in Game Development - University of Westminster
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BTEC Level 3 National Extended Diploma in Game Development - Uxbridge College
EXPERIENCE
Technologist
Fabrication Lab, UoW (Aug 2023 - July 2024)
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Development of digital projects for interactive installations involving AR, Real-Time 3D Visualisation & IoT integration
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Coordination of XR Lab operations for research, architectural visualisation & outreach
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Technical support for Photogrammetry, CNC, Large-format printers, Robotics & Scientific equipment
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Lab Technician
Fabrication Lab, UoW (Nov 2021 - July 2023)
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Development support for digital projects involving 3D visualisation& IoT integration
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Technical systems support for IT and Scientific equipment​
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Developer (Contract)
University of Westminster (March 2021- July 2021)
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Developed and deployed virtual module fair using Learnbrite API
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Collaborated with the design team to apply brand style guides
LET'S PLAY!
FEEL FREE TO CONTACT ME