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REUBEN BOCARRO

GAME PROGRAMMER

ABOUT ME

Game Developer and Creative Technologist with a strong blend of technical and creative skills. Passionate about crafting immersive games and experiences. Experienced in Spatial Computing, XR, shaders and interactive technologies. Proficient in C#, C++, Unity and Unreal with hands-on expertise in AR/VR development and embedded systems .

SKILLS

Languages: C#, C++, Python, JavaScript

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Software Tools: Microsoft Visual Studio, Unity, Unreal, Photoshop, Illustrator, Premiere Pro, Blender, JIRA, Git, Clip Studio Paint, Twinmotion, Fritzing, Renderdoc, Aseprite

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LIbraries & Tools: OpenXR, DirectX, Vuforia, A-Frame, LeanTween, Three.js, Photon PUN, XNA(Monogame),HLSL, Unity Shader Graph,

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Other Skills: Digital Illustration, Graphic Design, 3D Modelling, Story Boarding, Character Design, 3D Printing, Electronic Prototyping,  Photogrammetry

EDUCATION

  • BSc Honours in Game Development - University of Westminster

  • BTEC Level 3 National Extended Diploma in Game Development - Uxbridge College

EXPERIENCE

Technologist

Fabrication Lab, UoW (Aug 2023 - July 2024)

  • Development of digital projects for interactive installations involving AR, Real-Time 3D Visualisation & IoT integration

  • Coordination of XR Lab operations for research, architectural visualisation & outreach

  • Technical support for Photogrammetry, CNC, Large-format printers, Robotics & Scientific equipment

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Lab Technician

Fabrication Lab, UoW (Nov 2021 - July 2023)

  • Development support for digital projects involving 3D visualisation& IoT integration

  • Technical systems support for IT and Scientific equipment​

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Developer (Contract)

University of Westminster (March 2021- July 2021)

  • Developed and deployed virtual module fair using Learnbrite API

  • Collaborated with the design team to apply brand style guides

Contact

LET'S PLAY!

FEEL FREE TO CONTACT ME

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